[header(withdrawWithoutAnim="TRUE")] [camerafocusto(offsetX="1", offsetY="3.5", time="2", scale="CLOSE")] [delay(time="2")] [summontrap(x="6", y="3", charId="char_4133_logos", isChar="TRUE", dir="LEFT")] [executeactionarray(target="char_4133_logos", key="stop_sp_recovery")] [name="孽茨雷,“食腐者之王”", avatarId="npc_1339", isAvatarRight="FALSE"] 你把自己逼到极限,点燃了全身的血,吹响这一声骨哨......只为了拦住我一时半刻。 [name="孽茨雷,“食腐者之王”", avatarId="npc_1339", isAvatarRight="FALSE"] 哀珐尼尔,战争不止,你又能撑到何时? [name="孽茨雷,“食腐者之王”", avatarId="npc_1339", isAvatarRight="FALSE"] 你获得了食腐者的敬意,接下来,由我来赐予你死亡。 [delay(time="1")] [camerafocusto(offsetX="6", offsetY="3", time="2", scale="CLOSE")] [delay(time="2")] [summonenemy(enemyId="enemy_1427_lrnazg_2", y="2", x="5", endX="6", endY="2", enemyAliasId="enemy_1427_lrnazg#1")] [summonenemy(enemyId="enemy_1427_lrnazg_2", y="4", x="5", endX="6", endY="4", enemyAliasId="enemy_1427_lrnazg#2")] [summonenemy(enemyId="enemy_1427_lrnazg_2", y="2", x="7", endX="6", endY="2", enemyAliasId="enemy_1427_lrnazg#3")] [summonenemy(enemyId="enemy_1427_lrnazg_2", y="4", x="7", endX="6", endY="4", enemyAliasId="enemy_1427_lrnazg#4")] [delay(time="0.1")] [playanim(enemyAliasId="enemy_1427_lrnazg#1", anim="Move", looporidle="Move", dir="RIGHT")] [playanim(enemyAliasId="enemy_1427_lrnazg#2", anim="Move", looporidle="Move", dir="RIGHT")] [playanim(enemyAliasId="enemy_1427_lrnazg#3", anim="Move", looporidle="Move", dir="RIGHT")] [playanim(enemyAliasId="enemy_1427_lrnazg#4", anim="Move", looporidle="Move", dir="RIGHT")] [createeffect(enemyAliasId="enemy_1427_lrnazg#4", key="dscout_skill_start")] [createeffect(enemyAliasId="enemy_1427_lrnazg#3", key="dscout_skill_start")] [createeffect(enemyAliasId="enemy_1427_lrnazg#2", key="dscout_skill_start")] [createeffect(enemyAliasId="enemy_1427_lrnazg#1", key="dscout_skill_start")] [delay(time="1")] [playanim(enemyAliasId="enemy_1427_lrnazg#1", anim="Attack", dir="RIGHT")] [playanim(enemyAliasId="enemy_1427_lrnazg#2", anim="Attack", dir="RIGHT")] [playanim(enemyAliasId="enemy_1427_lrnazg#3", anim="Attack", dir="LEFT")] [playanim(enemyAliasId="enemy_1427_lrnazg#4", anim="Attack", dir="LEFT")] [delay(time="0.5")] [createeffect(id="char_4133_logos", key="enemy_lrnazg_attack_hit_01")] [delay(time="0.5")] [playanim(charId="char_4133_logos", anim="Die", looporidle="Die", dir="LEFT")] [resetcamera(time="1.5")] [end]